The exhibits
Six galleries and one alcove, in two wings. Inside each one, only that family's commands will work.
East Wing
MUD1 and the games that grew from it
1978 MUD1 Alcove
Runs on MUD1's own commands
Two small rooms with the oldest commands on the tour: look, get, drop, score, and sleep.
Try: look get score sleep
1987 AberMUD Gallery
Runs on AberMUD2
The first family to spread across the internet. You can wield a weapon, pick a fight, and flee when it goes badly.
Try: wield kill flee shout
Guide: Shazareth
1989 LPMud Gallery
Runs on the LPMud 2.4.5 mudlib. Also opens onto the West Wing
There's a knife to wield, something to read, and a wimpy setting that makes you run before a fight finishes you.
Try: wimpy wield kill read
Guide: Harry
1991 DikuMUD Gallery
Runs on tbaMUD
The living form of CircleMUD and DikuMUD. Size up a monster with consider, cast a spell, and try the socials.
Try: consider kill cast 'burning hands' socials
Guide: Puff
West Wing
TinyMUD and its descendants
1989 TinyMUD Gallery
Runs on PennMUSH
No fighting here. This is the social, building side of the family: pose, page, and dig rooms of your own on a plot the gallery hands you.
Try: pose page @dig @create
Guide: Punch
1990 MOO Gallery
Runs on LambdaCore
Everything in a MOO is an object. Dig and describe rooms in the gallery, then write a verb of your own with @program on your plot.
Try: @dig @describe @verb @program
Guide: Cockatoo
2006 Evennia Gallery
Runs on Evennia
The engine this whole tour runs on. Its default commands work here, and you get a plot where you can build.
Try: look dig desc plot
Guide: a calm ghost